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Arcanum Main Theme

Arcanum, main theme

The in-progress wiki for the "Arcanum: Of Steamworks and Magick Obscura" d20 Pathfinder campaign.

Still have to finish the following:

  1. Inventions and the Inventor class
  2. the Artificer prestige class
  3. some more Tech Enhancements
  4. finishing up Firearms
  5. the Sorcerer's Acuity options
  6. the domains and favored weapons of deities, on top of the inclusion of new deities.
  7. reconsider auras and influences (i.e. How much extra work as a DM does someone actually want to do tracking radii of effect around every single monster and player simultaneously? This isn't a computer game anymore and it's bad enough with stamina yeah?)

Things that I've done lately:

I've drastically reduced the number of Inventions (a. I'm one person; and b. allows for narrower focus on the whole purpose of the Inventor as a class). They haven't been posted yet, but they're coming.

I changed the One- and Two-handed Backswords to more historically and thematically accurate weapons (falchion and scimitar respectively). Trying to be fancy doesn't always pay off! No worries!

The World of ArcanumEdit



Quick Reference: The Player Races
Dwarf Elf Gnome Halfling
Half-elf Half-ogre Half-orc Human
Melokaan Esee

Adventuring ClassesEdit


Prestige Classes


NPC ClassesEdit


Other ResourcesEdit

  • This campaign (Arcanum: Pathfinder) is a campaign for Paizo's d20 Pathfinder game system. (http://www.paizo.com/pathfinder)
  • A great resource for the Pathfinder system: The d20 Pathfinder SRD (http://www.d20pfsrd.com)
  • This campaign is being written by Freswinn, using source material from "Arcanum: Of Steamworks and Magick Obscura" from Troika Games and Sierra Entertainment (2001).

Other projects by Freswinn:

Quest for Glory: The Path of the Hero

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